Here, you're using that traditional grapple system to pull off mundane throws and submissions. That is not happening all that often in Lucha Libre. Real luchadores are bounding all over the ring and pulling off amazing hurricanranas and moonsaults that put Evan Bourne to shame. This sluggish pace wouldn't be so bad if luchadore wrestling wasn't so frickin' fast. Still, I have yet to see an amazing move polish off an opponent. When these are filled in, you can pull off a finisher, which is actually pretty easy thanks to just pushing the triggers at the same time. When you get the hang of everything, you'll find that your moves and taunts are rewarded with stars above your name. When you miss your chance to reverse a move your opponent is pulling off, you just sit there and watch the slam animation play out - you're a spectator and have no input on the upcoming pain. I'll tap the punch button a bunch of times trying to get a combo going, but my luchadore will get just one punch off. I dig that, but the action is really slow. Lucha Libre is using an old-school setup where the face buttons are strikes and the shoulder buttons are grapples. All of this starts with the gameplay itself. Lucha Libre isn't a bad game, but it is shallow and a bit boring. Sadly, there's not much positive stuff to say here.